Cơ sở dữ liệu - Stack applications
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Nội dung text: Cơ sở dữ liệu - Stack applications
- Stack Applications Reversing data items Ex.: Reverse a list. Convert Decimal to Binary. Parsing Ex.: Brackets Parse. Postponement of processing data items Ex.: Infix to Postfix Transformation. Evaluate a Postfix Expression. Backtracking Ex.: Goal Seeking Problem. Knight’s Tour. Exiting a Maze. Eight Queens Problem.
- Reverse a list PROBLEM: Read n numbers, print the list in reverse order. Algorithm ReverseList Pre User supplies numbers. Post The numbers are printed in reverse order. Uses Stack ADT. 1. loop (stack is not full and there is more number) 1. read a number 2. push the number into the stack 2. loop (stack is not empty) 1. top the number from the stack 2. pop stack 3. write the number end ReverseList 2
- Reverse a list Algorithm ReverseList() 1. stackObj 2. stackObj.Create() 3. loop (not stackObj.isFull() and there is more number) 1. read (number) 2. stackObj.Push(number) 4. loop (not stackObj.isEmpty()) 1. stackObj.Top(number) 2. stackObj.Pop() 3. write (number) 5. stackObj.Clear() end ReverseList 3
- Usage of an ADT’s Object In some compilers, - When an object is declared, it’s default constructor (constructor without parameters) is called to make it empty. - Before going out of the scope, the object’s destructor is called to make it empty. stackObj In our later pseudocode, in order stackObj.Create() to use an ADT's object, we just (use stackObj in declare like that application’s algorithm) Obj stackObj.Clear() In building an ADT library, we must consider that task: making an object empty before it’s using and before it’s going out of the scope by writing its default constructor and destructor. 4
- Convert Decimal to Binary Convert() PROBLEM: Read a decimal number and 1. stackObj convert it to binary. 2. read (number) 3. loop (not stackObj.isFull() and number >0) 1. digit = number modulo 2 2. stackObj.Push(digit) 3. number = number /2 54 2 54D=010110 B 4. if (number > 0) 0 27 2 1. return overflow 5. else 1 13 2 1. loop(not(stackObj.isEmpty()) 1 6 2 1. stackObj.Top(digit) 0 3 2 2. stackObj.Pop() 1 1 2 3. write(digit) 0 0 2. return success 5
- Parsing Parsing is any logic that breaks data into independent pieces for further processing. Ex. : A compiler must parse the program into individual parts such as keywords, names, and orther tokens. 6
- Parsing BracketParse: Check the brackets are correctly matched or not. [ A + B ] / ( C * ( D + E ) ) - { M + [ A – ( B + D) ] } ( ( [ [ [ [ ( ( ( { { { { { 7
- Parsing BracketParse() Check the brackets are correctly matched or not. Pre None. Post Print the results of bracket-matched checking: (1) Unmatched closing bracket detected. ? (2) Unmatched opening bracket detected. [ A + B ] / C ) (1) (3) Bad match symbol. (4) Stack is overflow. ? Return failed or success. ( ( A + B ) / C (2) Uses Stack ADT, function isMatched. ( A + B ] / C (3) 8
- isMatched Function isMatched (opening , closing ) Checks the brackets are matched or not. 1. Pre opening and closing is one of the brackets: (, [, {, ), ], }. 2. Post Return TRUE if both opening and closing are paired off, FALSE otherwise. 3. Return TRUE or FALSE 9
- Parsing BracketParse() 1. stackObj 2. loop (more data) 1. read (character) 2. if (character is an opening bracket) 1. if (stackObj.isFull()) 1. write (stack overflow) 2. return failed 2. else 1. stackObj.Push(character) 3. else 10
- Parsing 3. else // character is not an opening bracket 1. if (character is a closing bracket) 1. if (stackObj.isEmpty()) 1. write (Unmatched closing bracket detected) 2. return failed 2. else 1. stackObj.Top(opening bracket) 2. stackObj.Pop() 3. if ( not isMatched (opening bracket, character)) 1. write (Bad matched symbol) 2. return failed 1. if (not stackObj.isEmpty()) 1. write (Unmatched opening bracket detected) 2. return success 11
- Postponement Postponement: The usage of data is deferred until some later point. Ex.: 5 2 * 5 * 2 = 10 Evaluate a Postfix Expression: all operands will not be processed until their operator appears. Ex.: a * b a b * a * b + c a b * c + a + b * c a b c * + Infix to Postfix: writing the operator to the output needs to postpone until it’s operands have been processed. 12
- Evaluate a Postfix Expression Postfix Postfix 4+6 =10 2 4 6 + * 5 - 2 4 6 + * 5 - 10 2 10*2 = 20 2 4 6 + * 5 - 2 4 6 + * 5 - 2 20 2 4 6 + * 5 - 4 2 4 6 + * 5 - 5 2 20 20-5 = 15 6 2 4 6 + * 5 - 4 2 4 6 + * 5 - 2 15
- Infix to Postfix Transformation InfixToPostfix (val infix , ref postfix ) Transforms an infix expression to postfix. Pre infix is a valid infix expression with operators associated from left to right (+, -, *, /). Post postfix has received valid postfix expression. Return success or failed (failed when the stack is overflow). Uses Stack ADT and function Process. 1. stackObj 2. loop (more symbol in infix) 1. read (symbol) 2. errorCode = Process (symbol, postfix, stackObj ) 3. if (errorCode = overflow) 1. return failed. 3. Pop the stack until it is empty, put all elements into postfix. return success. 14
- Infix Postfix Infix Postfix a+b*c-(d*e / f)*g a a+b*c-(d*e / f)*g abc*+ - a+b*c-(d*e / f)*g a a+b*c-(d*e / f)*g ( abc*+ + - a+b*c-(d*e / f)*g ab a+b*c-(d*e / f)*g ( abc*+d + - * a+b*c-(d*e / f)*g * ab a+b*c-(d*e / f)*g ( abc*+d + - * a+b*c-(d*e / f)*g abc a+b*c-(d*e / f)*g abc*+de * ( + -
- Infix Postfix / a+b*c- (d*e / f)*g ( abc*+de* - / a+b*c- (d*e / f)*g ( abc*+de*f - a+b*c- (d*e / f)*g abc*+de*f/ - a+b*c- (d*e / f)*g * abc*+de*f/ - Postfix a+b*c- (d*e / f)*g * abc*+de*f/g abc*+de*f/g*- -
- Process Function Process(val symbol , ref output , ref stackObj ) Processes the symbol depend on it’s type. Pre symbol is one of valid symbols in an expression (operand, operator (+, -, *, /), parenthesis symbol) Post output and stackObj have been updated appropriately. 1. Case (symbol) of: 1. Left parenthesis: push into stackObj. 2. Right parenthesis: pop stackObj, put all elements into output until encounter a (corresponding) left parenthesis, which is popped but not output. 3. Operand: put into output. 17
- Process Function (cont.) Process(val symbol , ref output , ref stackObj ) Case (symbol) of: (cont.) 4. Operator: 1. If the priority of the new operator is higher than the priority of the operator at the top of stackObj, push it into stackObj. 2. Otherwise, all operator at the top of stackObj, having priority higher than or equal the new operator’s priority, need to be pop and put into output before pushing the new operator into stackObj. Return overflow if stackObj is overflow, success otherwise. 18
- Priority of operators Priority of the operators associated from left to right: . Priority 2: * / . Priority 1: + - . Priority 0: ( Operators associated from right to left: . Exponent . Logarithm The algorithm must be changed. 19
- Backtracking Common idea of backtracking: . In solving some problems, from a given position, there are some available valid paths to go. . Only one path may be try at a time. . Others are the backtracking points to try later. . If one valid path is ended without desired solution, backtracking allows trying through another paths systematically. . Backtracking is very suitable for problems need to find out all solutions. . Every time one solution is found, it’s saved somewhere, and backtracking allows continuing for the rest. 20
- Goal Seeking Goal seeking problem: Find the path from the start node to the destination. Various complexity and extension of goal seeking problem: • Having only one start node and one destination. • Having one start node and some destinations. • Need to determine whether the path exists or not. • If the path exists, show the nodes in it. • Need to determine the cost of the path. • The cost of the path will answer the problem not the specific destinations • Find only one result if exists. • Find out all results if exist. • The graph representing the ways is acyclic or not. • 21
- Goal Seeking (cont.) Simplest goal seeking problem: Acyclic graph has only one start node and one destination. Determine whether the path from start node to destination exists or not GoalSeeking1 (val StartNode , val Destination , val Graph ) Pre Acyclic Graph has StartNode and Destination. Post Determine whether the path from StartNode to Destination exists or not. Return overflow, success or failed. Uses Stack ADT. 22
- Goal Seeking (cont.) Algorithm GoalSeeking1 6 7 8 8 4 5 9 9 1 2 3 12 12 12 12 (1) (2) (3) (4) (5) (6) (7) Destination 8 is found, 9 9 10 11 14 15 16 the path 12 12 12 12 12 13 17 17 17 exists. (8) (9) (10) (11) (12) (13) (14) (15) (16) 23
- Goal Seeking (cont.) GoalSeeking1 ( ) 1. stackObj 2. stackObj.Push(StartNode) 3. loop ((not stackObj.isEmpty()) and (Destination is not found)) 1. stackObj.Top(node) 2. stackObj.Pop() 3. if (node is not Destination) 1. Push into stackObj all node’s adjacents, if stackObj is overflow, return overflow. 4. if (Destination is found) 1. return success 5. else 1. return failed end GoalSeeking1 24
- Goal Seeking (cont.) Another goal seeking problem: Acyclic graph has only one start node and one destination. If the path exists, show the nodes in it. GoalSeeking2 (val StartNode , val Destination , val Graph , ref ListOfNode ) Pre Acyclic graph has StartNode and Destination. Post If the path from StartNode to Destination exists, ListOfNode contains the nodes in it, otherwise ListOfNode is empty. Return overflow, success or failed. Uses Stack ADT. 25
- Goal Seeking (cont.) Algorithm GoalSeeking2 There are two different types of elements to push into the stack: • The node in the valid path. • The backtracking point (with “B” flag). 26
- Goal Seeking (cont.) GoalSeeking2 ( ) 1. stackObj 2. stackObj.Push(StartNode) 3. loop ((not stackObj.isEmpty()) and (Destination is not found)) 1. stackObj.Top(node) 2. if (node is not Destination) 1. If node having flag “B” 1. stackObj.Pop() 2. stackObj.Push(node without the flag “B”) 2. If (node has n adjacents) // (n>1) 1. Push into stackObj (n-1) node’s adjacents with the flag “B” to make the backtracking point. 3. Push into stackObj the only or the last node’s adjacents without the flag “B” // If any Push operation is failed as stackObj is overflow, return overflow27. 27
- Goal Seeking (cont.) GoalSeeking2 ( ) (cont.) 4. if (Destination is found) 1. loop (not stackObj.isEmpty()) 1. stackObj.Top(node) 2. stackObj.Pop() 3. if (node without flag ”B”) 1. ListOfNode.Insert(node, 0) // If Insert operation is failed as ListOfNode is full, return overflow. 2. return success 5. else 1. return failed end GoalSeeking2 28
- Goal Seeking (cont.) Tasks depend on each goal seeking problem: . Determine what kind of data included in graph (format for nodes and branches, with or without cost), directed or undirected, cyclic or acyclic graph. . Determine main goal. . Specify input and output. Necessary function for all goal seeking problems: . Determine all available valid paths from a given position. If stack is used in algorithm, determine what kind of data need to be push into the stack which will be used by that function. 29
- Exiting a Maze • Graph is cyclic, each node contains co-ordinates of cell, no cost. • Need to mark for visited cell. • One or more destination. • Input is one start cell. Ouput is any solution or all solutions if exists. What kind of data, and • which data need to be push into the stack? 30
- Knight’s tour Problem The knight is placed on the empty board and, moving according to the rules of chess, must visit each square exactly once. 31
- Knight’s tour Problem • Graph is cyclic, each node contains co-ordinates of the cell. • Knight's way is cyclic, need to mark for visited cells. • Goal is the path having n*n node (n is the size of chess board). • Ouput may be any solution or all solutions, if exists. 1 2 3 4 5 6 7 8 1 2 3 4 5 6 7 8 What kind of data, and which data need to be push into the stack? 32
- Queens problem Determine how to place the Queens on the chessboard so that no queen can take onother. 33
- Four Queens problem (1,1) Start node. (1,2) (2,3) Dead end (a) End of unsuccessful path. Start (3,2) One solution is found (2,4) (Dead end b) (path contains 4 nodes). (1,3) (4,2) . . . (3,1) (1,4) (2,4) . . . Two nodes contain the same co-ordinates of recently processed Queen, but represent different status of board ( figures (b) and (c) ). 34
- Four Queens problem (cont.) 35
- Eight Queens problem • Graph is acyclic, each node contains the current status of the board, not the co-ordinates of the recently processed Queen. • No specified destination node, goal is the path having n node (n is the size of chess board). • Ouput may be any solution or all solutions, if exists. Two of 92 solutions of Eight Queens Problem What kind of data, and which data need to be push into the stack? 36
- We will see a lot of interesting problems involved backtracking and usage of Stack ADT while studying recursion, trees, and graphs. 37